Modern Combat: rebel Guns
Main Role: Lead Level Designer.
Secondary: System Design/ Game Designer.
Main Responsibilities
Lead Level Designer
I started as a Junior Level Designer on this project. Towards the later part of the project, I was assigned as Lead Level Designer.
Designing level layout and mission flow
Designing LD bricks for level assembly.
System Designer
Designing a procedural level builder tool for the in-house engine.
Designing various visual scripting modules to help create in-game cutscenes.
Game Designer
Creating missions parameters and enemy encounters.
Setting up enemy types and difficulties.
Proposing characters and writing their background story.
Designing and implementing in-game tutorial, cut-scenes and transitions.
Adding up narrative text for all character in my levels.
Daily testing and bug fixing.