Modern Combat: rebel Guns

  • Main Role: Lead Level Designer.

  • Secondary: System Design/ Game Designer.

Main Responsibilities

 
 

Level Layout and Assembly

 

Lead Level Designer

I started as a Junior Level Designer on this project. Towards the later part of the project, I was assigned as Lead Level Designer.

  • Designing level layout and mission flow

  • Designing LD bricks for level assembly.

Procedural Level ‘Brick’ Guideline

System Designer

  • Designing a procedural level builder tool for the in-house engine.

  • Designing various visual scripting modules to help create in-game cutscenes.

 

Internal Visual Scripting Tool Tutorial for newer designers

 

Game Designer

  • Creating missions parameters and enemy encounters.

  • Setting up enemy types and difficulties.

  • Proposing characters and writing their background story.

  • Designing and implementing in-game tutorial, cut-scenes and transitions.

  • Adding up narrative text for all character in my levels.

  • Daily testing and bug fixing.