My first Try at VFX (Unity)
In my downtime at work, I always try to do something different from other areas of expertise. I like trying things like 3D modelling, to explore texture and shaders, and my latest love is, not surprisingly, VFX.
No wonder that my first attempt at VFX is done through the robust Particle System that Unity has made available. These were used in prototyping a stylized, turn-based RPG at Gameloft. All the textures used for the vfx were made by me as well.